ATS_AIM_layer_rename_and_sort.js 12.2 KB
Newer Older
Scott Sun's avatar
Scott Sun committed
1 2 3 4 5 6
/*
    NAME: 
    DESCRIPTION: matrix改名和排序
    PARAMETER:
	[
		{
Scott Sun's avatar
s  
Scott Sun committed
7 8
			name : 'customer',
			title : 'CUSTOMER 名',
Scott Sun's avatar
Scott Sun committed
9
			type : 'LineEdit',
Scott Sun's avatar
s  
Scott Sun committed
10
			property : {tool_tip : '客户名称'}
Scott Sun's avatar
Scott Sun committed
11 12
        },
        {
Scott Sun's avatar
s  
Scott Sun committed
13 14 15 16
            name : 'job_name',
			title : '料号名',
			type : 'LineEdit',
			property : {tool_tip : '料号名'}
Scott Sun's avatar
Scott Sun committed
17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45
        }
    ]

    VERSION_HISTORY:
	V1.00 2020 3-30 Scott
	
    HELP:
	<html><body bgcolor="#DDECFE">
		<font size="3" color="#003DB2"><p>功能简介</p></font>
		  <p> matrix改名和排序</p>
		  <br>
		<font size="3" color="#003DB2"><p>参数配置</p></font>
		 <p> matrix改名和排序规则 </p>
		<font size="3" color="#003DB2"><p>注意事项</p></font>
		  <p> ● 无 </p>
		  <br>
	</body></html>	
*/

// 引入模块 包
var $ = require('topcam.scriptfunc').argv();
var fs = require('fs');
var _ = require('lodash');
var IKM = $.ikm;
var GEN = $.gen;
var GUI = $.gui;
var Job = $.job;

try {
Scott Sun's avatar
s  
Scott Sun committed
46
    var mode = "use" // develop
Scott Sun's avatar
s  
Scott Sun committed
47
    var par = $.par;
Scott Sun's avatar
s  
Scott Sun committed
48 49 50

    par = {job_name:"11", customer:"tmp"}  // !! tmp

Scott Sun's avatar
s  
Scott Sun committed
51
    var cfg = JSON.parse(IKM.select_value({table:'pub_conf',field:'json_data',where:{path : 'cam/input_data'}}));  // 读取配置文件
Scott Sun's avatar
s  
Scott Sun committed
52 53
    var useCfg = cfg[par.customer.toLowerCase()].formatData; 
    if(!useCfg){throw "config error"}
Scott Sun's avatar
s  
Scott Sun committed
54
    var job = par.job_name
Scott Sun's avatar
Scott Sun committed
55 56
    if(!GEN.isJobExists({job:job})){ throw "job "+ job+ " is not exist" }
    if(!GEN.isJobOpen({job:job})){GEN.openJob({job:job})}
Scott Sun's avatar
s  
Scott Sun committed
57
    if(GEN.checkInout({job:job,mode:"test"}) != 0 && mode != "develop"){ throw "the job check" }
Scott Sun's avatar
Scott Sun committed
58
    GEN.checkInout({job:job,mode:"out"});
Scott Sun's avatar
s  
Scott Sun committed
59 60 61 62
    if(useCfg.hasOwnProperty("mergeDrill")){   // todo
        mergeDrill({job:job})
    }
    if(mode=="develop"){ IKM.msg("rename")}
Scott Sun's avatar
s  
Scott Sun committed
63 64
    if(useCfg.rename){
        reName({job:job,rule:useCfg.rename})
Scott Sun's avatar
Scott Sun committed
65
    }
Scott Sun's avatar
s  
Scott Sun committed
66
    if(mode=="develop"){ IKM.msg("sort")}
Scott Sun's avatar
s  
Scott Sun committed
67 68 69
    if(useCfg.sort){
        var err = sortLayer({job:job, rule:useCfg.sort});  // 排序
        if (err) {throw err}
Scott Sun's avatar
Scott Sun committed
70
    }
Scott Sun's avatar
s  
Scott Sun committed
71 72
    if(mode=="develop"){ IKM.msg("setDrill")}
    if(useCfg.setDrill && /^yes$/.test(useCfg.setDrill.info)){
Scott Sun's avatar
Scott Sun committed
73 74 75
        setDrill({job:job}); // 设置钻孔
    }
    // finally
Scott Sun's avatar
s  
Scott Sun committed
76
    if (/^yes$/ig.test(useCfg.autoSave)) { GEN.saveJob({ job: job }); }
Scott Sun's avatar
Scott Sun committed
77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164
    GEN.checkInout({job:job,mode:"in"});
    GEN.closeJob({job:job})

    return 'Done';
}
catch (error) {
    GUI.msg(error);
    return 'Error';
}

function reName(props) { // 改名 par{job:要改名的料号, rule: {要改名的规则}
    var job = props.job
    if(Array.isArray(props.rule)){
        props.rule = {rule:  props.rule }
    }
    var matrix = GEN.getMatrix({job:job});  // 获取matrix
    var matrixNames = Object.keys(matrix)  // 获取数组 matrix的name
    var signalCount = matrixNames.reduce(function(a,b){
        if(matrix[b].context == "board" && matrix[b].layer_type=="signal"){
            a++
        }
        return a
    },0)
    var reNameList = [];  // 记录匹配程度最高的改名结果
    Object.keys(props.rule).forEach(function(key){
        var rule = props.rule[key];
        var renames =  getRenameCount(matrixNames,rule, signalCount);  // 根据规则 和 matrixNames 的到更改名称数据
        if(renames.length > reNameList.length){  // 找到匹配规则最多的
            reNameList = renames; 
        }
    })
    // 更改层名
    reNameList.forEach(function(v){
        if(v.orig_name !== v.new_name){
            GEN.renameLayer({job:job,layer:v.orig_name,new_name:v.new_name})
        }
    });
}

function getRenameCount(names,rule,signalCount){  // 返回改名匹配结果
    var res = names.reduce(function(res, name){
        rule.map(function(rule){
            if(rule.orig_name === name){
                res.push({orig_name:name, new_name:rule.new_name});
            } else if(eval("/^"+rule.orig_name+"$/ig.test(name)")) {
                if(/\(.*\)/ig.test(rule.orig_name)){
                    var exec = eval("/"+rule.orig_name+"/ig.exec(name)").slice(1)
                    var new_name = rule.new_name;
                    var index = 0;
                    exec.forEach(function(v,i){
                        if(/(after)/.test(new_name)){
                            new_name = new_name.replace("(after)", Number(v)+1);
                        }
                        if(/(last)/.test(new_name)){
                            new_name = new_name.replace("(last)",signalCount);
                        }
                        new_name = new_name.replace("("+(i+1)+")", v);
                        if(rule.tp && /\d+/.test(v)){
                            if(v==1){ new_name = "top" }
                            index = v > index ? v : index
                        }
                    })
                    if(rule.tp){
                        res.push({orig_name:name, new_name:new_name, index:index});
                    }else{
                        res.push({orig_name:name, new_name:new_name});
                    }
                } else {
                    res.push({orig_name:name, new_name:rule.new_name});
                }
            }
        })
        return res
    }, [])
    var tpIndex = {i: -1, value: 0};
    res.forEach(function(v,i){
        if(v.index && v.index > tpIndex.value){
            tpIndex.i = i    
            tpIndex.value = v.index    
        }
    })
    if(tpIndex.i >= 0){
        res[tpIndex.i].new_name = "bottom"
    }
    return res
}

function sortLayer(props){  // 排序方法  {job:要排序的料号, rule: {要改名的规则}
Scott Sun's avatar
s  
Scott Sun committed
165
    var job = props.job
Scott Sun's avatar
Scott Sun committed
166
    var matrix = GEN.getMatrix({job:job});
Scott Sun's avatar
s  
Scott Sun committed
167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191
    var matriNames = Object.keys(matrix)
    // 找出所有排序规则中契合度最高的
    var ruleKey = {}
    Object.keys(props.rule).forEach(function(key){
        var rule = props.rule[key]
        ruleKey[key] = 0
        var regs = rule.map(function(item){
            return new RegExp(item.name,'ig')
        })
        matriNames.forEach(function(name){
            var isSort = regs.reduce(function(a,b){
                if(b.test(name)){a = true}    
            return a}, false)
            if(isSort){ruleKey[key]++}
        })
    })
    var maxRule = {key:"", value: 0}
    Object.keys(ruleKey).forEach(function(key){
        var value = ruleKey[key]
        if (value>=maxRule.value){
            maxRule.key = key
            maxRule.value = value
        }
    })
    if(props.rule[maxRule.key]){props.rule = props.rule[maxRule.key]}else{return "sort rule error"}
Scott Sun's avatar
Scott Sun committed
192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241
    var matriName = Object.keys(matrix).sort(function(a,b){return matrix[a].row - matrix[b].row})
    var matrixFirst = matriName[0];  // 记录matrix中第一位
    var sortNames = [];
    var miscName = matriName.filter(function(name){  // 找出需要排序的名称列表
        var flag = true;
        props.rule.forEach(function(item,i){
            var evalReg = "/^"+item.name+"$/ig.test(name)";
            if(name == item.name || eval(evalReg)){
                flag = false;
                if(name === item.name){
                    var _item = JSON.parse(JSON.stringify(item));
                    _item.value = i;
                    sortNames.push(_item);
                } else {
                    var _item = JSON.parse(JSON.stringify(item));
                    _item.value = i;
                    var str = "/^"+ item.name +"$/ig.exec(name)"
                    _item.value2 = eval(str)[1] - 0;
                    _item.name = name;
                    sortNames.push(_item);
                }
            }
        });
        return flag;
    })
    miscName.forEach(function(n){ 
        if(matrix[n].context == 'board'){
            GEN.matrixLayerAttr({job:job,layer:n,context:'misc'}) 
        }
    })
    sortNames = sortNames.sort(function(a,b){
        return a.value - b.value || a.value2 - b.value2
    })
    // 排序
    if(sortNames.length){
        if(sortNames[0].name !== matrixFirst) {  // 如果第一位和matrix中第一位不同,先把第一位插入到最前面
            GEN.matrixMoveRow({ job:job,layer:sortNames[0].name,before:matrixFirst })
        }
        sortNames.forEach(function(v,i,arr){
            var layer = matrix[v.name];
            if(i !== 0){
                GEN.matrixMoveRow({ job:job,layer:v.name,after:arr[i-1].name })             
            }
            if(v.context !== layer.context || v.type !== layer.layer_type || v.polarity !== layer.polarity){
                GEN.matrixLayerAttr({job:job,layer:v.name,context:v.context,type:v.type,polarity:v.polarity});
            }
        })
    }
}

Scott Sun's avatar
s  
Scott Sun committed
242 243
function setDrill(props){   // 设置钻孔
    var job = props.job
Scott Sun's avatar
Scott Sun committed
244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286
    var martrix = GEN.getMatrix({job:job});
    // 获取所有的钻孔层
    var drillLayer = Object.keys(martrix).filter(function(v){
        return martrix[v].layer_type == "drill" && martrix[v].context == "board"
    })
    // 获取所有single层
    var signalLayer = Object.keys(martrix).sort(function(a,b){return Number(martrix[a].row) - Number(martrix[b].row)}).filter(function(v){
        return martrix[v].layer_type == "signal" && martrix[v].context == "board"
    })
    var layerCount = GEN.getLayerCount({job:job})
    // findSignal 根据传入的数字找到对应的signal层 如 1 => top ; 2 => layer_2 
    function findSignal(num){
        var res = signalLayer.filter(function(v){
            var vnum = 0;
            if(/\d/.test(v)){
                var tmp = /(\d+)/ig.exec(v);
                vnum = tmp? Number(tmp[1]) : 0;
            }
            return num === vnum
        })
        return res[0];
    }
    function doDrill(drills){  // 分析钻孔层
        return drills.map(function(v){
            if(v == "drill"){
                return {start:signalLayer[0], end:signalLayer[signalLayer.length - 1], layer:v}
            } else {
                var tmp = /(\d+).(\d+)/ig.exec(v);
                if(tmp){
                    var start = Number(tmp[1]) === 1? 'top':findSignal(Number(tmp[1])); 
                    var end = Number(tmp[2]) === layerCount? 'bottom': findSignal(Number(tmp[2]));
                    return {start:start, end:end, layer:v}
                } else {
                    return 0;
                }
            }
        })
    }
    var drillSetList = doDrill(drillLayer);   // 分析得到钻孔设置结果
    drillSetList = drillSetList.filter(function(v){return v!==0})
    drillSetList.forEach(function(v){
        GEN.matrixLayerDrill({job:job,layer:v.layer,start:v.start ,end:v.end})
    })
Scott Sun's avatar
s  
Scott Sun committed
287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331
}

function mergeDrill(props){ // 合并钻孔
    var newdrills = []
    var job = props.job;
    var step = GEN.getStepList({job:job})[0];
    var maxDrill = {name:"",value:0};
    function getDrl(str){
        var num = /(\d+)-(\d+)/ig.exec(str);  // 匹配出 num-num
        var tmp = [];
        for(var i = Number(num[1]);i<num[2];i++){
            if(i == 1){
                maxDrill = Number(num[2]) >  maxDrill.value? {name:str,value:Number(num[2])} : maxDrill;
            }
            tmp.push("L"+i+"-"+(i+1));
        }
        return tmp;
    } 
    var matrix = GEN.getMatrix({job:job});
    GEN.openStep({job : job,name:step});
    for(var key in matrix){
        var val = matrix[key];
        if(val.layer_type == "drill"){
            var mergeTo = getDrl(val.name) // 要合并到的地方
            mergeTo.forEach(function(layerName){
                if(GEN.isLayerExists({job : job ,layer:layerName.toLowerCase()}) && newdrills.indexOf(layerName.toLowerCase()) < 0){
                    GEN.deleteLayer({job:job, layer:layerName.toLowerCase()})
                }
                if(!GEN.isLayerExists({job : job ,layer:layerName.toLowerCase()})){
                    GEN.createLayer({job:job,layer:layerName.toLowerCase(),conext:'board',type:val.layer_type});
                    newdrills.push(layerName.toLowerCase())
                }
                GEN.workLayer({name:layerName.toLowerCase(),display_number:1,clear_before:'yes'});
                GEN.copyLayer({source_job:job ,mode:'append',source_step:step,source_layer:val.name,dest_layer:layerName.toLowerCase()});
            })
        }
    }
    // 合并到maxDrill独立合并
    GEN.createLayer({job:job,layer:"b1-"+maxDrill.value,conext:'board',type:'drill'});
    GEN.workLayer({name:"b1-"+maxDrill.value,display_number:1,clear_before:'yes'});
    GEN.copyLayer({source_job:job ,mode:'append',source_step:step,source_layer:maxDrill.name,dest_layer:"b1-"+maxDrill.value});
    GEN.affectedLayer({affected:"no",mode:"all"});
    GEN.closeStep();
    return this;
}