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<!--
* canvas静态路径绘制
-->
<script lang="ts" setup>
import {
onMounted,
ref,
reactive,
onBeforeUnmount,
watch,
nextTick,
} from 'vue';
import { isEmpty, cloneDeep } from 'src/common/utils';
import { CanvasData } from '../models';
interface Props {
width: number;
height: number;
data: CanvasData[];
border?: boolean;
center?: boolean; // 是否居将内容居中展示
drag?: boolean; // 是否可拖动画布
zoom?: boolean; // 是否开启鼠标滚轮缩放
bgUrl?: string;
bgWidth?: number;
bgHeight?: number;
}
const props = withDefaults(defineProps<Props>(), {
width: 700,
height: 700,
data: () => [],
border: true,
center: false,
drag: false,
zoom: false,
bgUrl: '',
bgWidth: 0,
bgHeight: 0,
});
const canvasDom = ref<any>(null);
const boxDom = ref<any>(null);
const img = ref<any>(new Image());
img.value.src = require('./imgs/arrow.png');
const step = 20;
const defaultLineWidth = 10; // 线条宽度,默认为10
const firstObserver = ref(1); // 初始化时的尺寸变化
const timer = ref<any>(null); // 防抖
const wheelDelta = ref<number>(1); // 放大的倍数,初始值1,既不放大,也不缩小
const lastWheelDelta = ref<number>(1);
const wheelDeltaStep = 0.2; // 鼠标每滚动一下,放大的倍数增长
const cursor = ref('default'); // 鼠标样式
const state = reactive({
ctx: null as any,
lineWidth: defaultLineWidth,
styBasic: {
lineWidth: defaultLineWidth,
strokeStyle: '#00BB52',
lineJoin: 'round',
lineCap: 'round',
} as any,
observer: null as any, // 监听元素尺寸变化
translateX: 0,
translateY: 0,
lastTranslateX: 0,
lastTranslateY: 0,
canvasW: props.bgWidth || props.width,
canvasH: props.bgHeight || props.height,
mousePointX: 0, // 鼠标缩放点的位置
mousePointY: 0,
// mousePointScaleX: 0, // 鼠标乘以wheelDelta的位置
// mousePointScaleY: 0,
});
watch(
() => props.data,
() => {
dataChange();
}
);
watch(
() => [props.bgWidth, props.bgHeight],
([newW, newH]) => {
bgSizeChange(newW, newH);
}
);
onMounted(() => {
img.value.onload = function () {
initCanvas();
getCanvas();
};
});
onBeforeUnmount(() => {
offDisconnect();
});
function innitCtx() {
let ctx = canvasDom.value.getContext('2d');
state.ctx = ctx;
// 监听元素尺寸变化
offDisconnect();
state.observer = new ResizeObserver(handleResize);
state.observer.observe(boxDom.value);
}
function initCanvas() {
if (canvasDom.value) {
innitCtx();
} else {
setTimeout(() => {
initCanvas();
}, 1000);
}
}
function getCanvas(type = '') {
let DATA = cloneDeep(props.data);
DATA.map((item: any) => {
item.data.map((ele: any) => {
ele.x *= wheelDelta.value;
ele.y *= wheelDelta.value;
});
});
console.log('数据', DATA);
// 重置画布偏移位置
// state.translateX = 0;
// state.translateY = 0;
// state.lastTranslateX = 0;
// state.lastTranslateY = 0;
const reData1 = DATA.map((item: any) => {
return item.data;
});
let reData2 = [] as any[];
reData1.map((item: any) => {
reData2.push(...item);
});
let resData3 = [] as any[];
let arrX = [] as number[];
let arrY = [] as number[];
reData2.map((item: any) => {
resData3.push(item.x, item.y);
arrX.push(item.x);
arrY.push(item.y);
});
// 将内容居中展示
if (type === 'onmousewheel') {
// 当鼠标滚动放大缩小时不做居中展示处理,要另外计算以鼠标缩放点为中心的偏移值
} else {
if (props.center) {
const maxX = Math.max(...arrX); // x的最大值
const minX = Math.min(...arrX); // x的最小值
const maxY = Math.max(...arrY); // y的最大值
const minY = Math.min(...arrY); // y的最大值
const absX = maxX - minX;
const absY = maxY - minY;
const relativeX = absX / 2; // x的相对中心坐标
const relativeY = absY / 2; // y的相对中心坐标
const viewCenterX = props.width / 2; // 可视区域的中心x坐标
const viewCenterY = props.height / 2; // 可视区域的中心y坐标
const diffX = viewCenterX - relativeX - minX; // 中心点坐标的差值
const diffY = 0 - (viewCenterY - relativeY - minY);
state.translateX = diffX;
state.translateY = 0 - diffY;
state.lastTranslateX = state.translateX;
state.lastTranslateY = state.translateY;
}
}
clearCanvas();
if (props.bgWidth > 0 && props.bgHeight > 0) {
} else {
const max = Math.max(...resData3); // 取最大数据作为cnavas的宽高
state.canvasW = max + 100; // 额外空间,要考虑算上线条的宽度
state.canvasH = max + 100; // 额外空间,要考虑算上线条的宽度
}
nextTick(() => {
DATA.map((item: CanvasData) => {
drawCanvaIten(item);
});
});
}
function drawCanvaIten(data: CanvasData) {
const _data = data.data;
const style = data.style as any;
// data里面至少有2个点才能连线
if (_data.length > 1) {
for (let n = 0; n < _data.length - 1; n++) {
const x1 = _data[n].x;
const y1 = _data[n].y;
const x2 = _data[n + 1].x;
const y2 = _data[n + 1].y;
const A = y1 - y2;
const B = x1 - x2;
const ctx = state.ctx;
let _step: number = step; // 箭头间相隔的间距
// 设置样式
state.lineWidth = defaultLineWidth;
for (const key in state.styBasic) {
ctx[key] = state.styBasic[key];
}
if (!isEmpty(style)) {
state.lineWidth = style.lineWidth || defaultLineWidth;
_step = style.step || step;
for (const key in style) {
ctx[key] = style[key];
}
}
ctx.save();
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.closePath();
ctx.stroke();
ctx.restore();
let abs_x = Math.abs(A);
let abs_y = Math.abs(B);
let angle = Math.atan2(A, B);
let theta = 0 - angle * (180 / Math.PI) - 90;
// 求斜边长度
let size = Math.sqrt(abs_x * abs_x + abs_y * abs_y);
// 把斜边分成了几段
let part = Number(parseInt(String(size / _step)));
let du = 90 - theta;
// console.log('斜边长度', size, '斜边分为了几段', part, '旋转度', du);
// let X = Math.sin(theta * (Math.PI / 180)) * size;
// let Y = Math.cos(theta * (Math.PI / 180)) * size;
// console.log('长', X, '高', Y);
for (let i = 0; i <= part; i++) {
let part_c = _step * i;
let part_x = x1 + Math.sin(theta * (Math.PI / 180)) * part_c;
let part_y = y1 + Math.cos(theta * (Math.PI / 180)) * part_c;
ctx.save();
ctx.translate(part_x, part_y);
ctx.rotate((Math.PI / 180) * du);
const doubleLineWidth = state.lineWidth * 2;
ctx.drawImage(
img.value,
0 - state.lineWidth,
0 - state.lineWidth,
doubleLineWidth,
doubleLineWidth
);
ctx.restore();
}
}
}
}
function dataChange() {
console.log('数据变了');
if (state.ctx) {
clearCanvas();
getCanvas();
}
}
function onMove(ev: any) {
if (!props.drag) return;
state.translateX = ev.offset.x + state.lastTranslateX;
state.translateY = ev.offset.y + state.lastTranslateY;
if (ev.isFinal) {
state.lastTranslateX = state.translateX;
state.lastTranslateY = state.translateY;
}
}
function clearCanvas() {
if (state.ctx) {
state.ctx.clearRect(0, 0, state.canvasW, state.canvasW);
}
}
function handleResize() {
if (firstObserver.value > 1) {
console.log('尺寸变了');
getCanvas();
}
firstObserver.value++;
}
function bgSizeChange(w: any, h: any) {
console.log('背景图片的尺寸变了');
state.canvasW = w * wheelDelta.value;
state.canvasH = h * wheelDelta.value;
getCanvas();
}
// 缩放
function onMousewheel(ev: any) {
if (!props.zoom) return;
cursor.value = 'progress';
state.mousePointX = ev.layerX;
state.mousePointY = ev.layerY;
if (ev.wheelDelta > 0) {
wheelDelta.value += wheelDeltaStep;
console.log('放大');
} else {
// 如果是0.51 则 0.51-0.2 = 0.31 ,所以缩小的最小倍数是0.3倍左右
wheelDelta.value =
wheelDelta.value < 0.5 ? 0.3 : wheelDelta.value - wheelDeltaStep;
console.log('缩小');
}
debounce(() => {
const relativeX = state.mousePointX - state.translateX;
const relativeY = state.mousePointY - state.translateY;
const diffScale = wheelDelta.value / lastWheelDelta.value;
const relativeScaleX = relativeX * diffScale;
const relativeScaleY = relativeY * diffScale;
// state.mousePointScaleX = relativeScaleX + state.translateX;
// state.mousePointScaleY = relativeScaleY + state.translateY;
const diffTranslateX = relativeScaleX - relativeX;
const diffTranslateY = relativeScaleY - relativeY;
state.translateX -= diffTranslateX;
state.translateY -= diffTranslateY;
// console.log(
// 'x=',
// state.mousePointX,
// 'y=',
// state.mousePointY,
// 'relativeX=',
// relativeX,
// 'relativeY=',
// relativeY,
// 'relativeScaleX=',
// relativeScaleX,
// 'relativeScaleY=',
// relativeScaleY,
// 'diffTranslateX=',
// diffTranslateX,
// 'diffTranslateY=',
// diffTranslateY
// );
console.log('倍数', wheelDelta.value);
lastWheelDelta.value = wheelDelta.value;
state.lastTranslateX = state.translateX;
state.lastTranslateY = state.translateY;
// 如果设置了背景图片尺寸
if (props.bgWidth > 0 && props.bgHeight > 0) {
state.canvasW = props.bgWidth * wheelDelta.value;
state.canvasH = props.bgHeight * wheelDelta.value;
}
getCanvas('onmousewheel');
cursor.value = 'default';
}, 500);
}
function offDisconnect() {
if (state.observer) {
state.observer.disconnect();
state.observer = null;
}
}
// 防抖
// 触发事件 n 秒后执行函数,如果在 n 秒内又触发了事件,则会重新计算函数执行时间。
function debounce(func: any, time: number) {
// setTimeout需是全局变量
if (timer.value) {
clearTimeout(timer.value);
timer.value = null;
}
timer.value = setTimeout(() => {
func();
clearTimeout(timer.value);
timer.value = null;
}, time);
}
</script>
<template>
<div
class="hcy-canvas-box"
:style="{
width: props.width + 'px',
height: props.height + 'px',
cursor: cursor,
}"
:class="[props.border ? 'has-border' : 'hasno-border']"
ref="boxDom"
@mousewheel.prevent="onMousewheel"
>
<!-- <div
class="text-box"
:style="{ top: state.mousePointY + 'px', left: state.mousePointX + 'px' }"
></div> -->
<canvas
ref="canvasDom"
id="canvas"
:width="state.canvasW"
:height="state.canvasH"
v-touch-pan.prevent.mouse="onMove"
:style="{
transform: `translate(${state.translateX}px, ${state.translateY}px)`,
backgroundImage: `url(${props.bgUrl})`,
}"
></canvas>
</div>
</template>
<style lang="scss" scoped>
.text-box {
width: 10px;
height: 10px;
background-color: red;
position: absolute;
}
.hcy-canvas-box {
position: relative;
box-sizing: content-box;
overflow: hidden;
}
.has-border {
border: 1px solid;
}
.hasno-border {
border: 1px solid transparent;
}
#canvas {
background-color: rgb(248, 246, 241);
background-size: 100% 100%;
}
</style>