1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
<template>
<div class="container-height box">
<q-btn color="primary" @click="onStart">开始</q-btn>
<q-btn color="primary" @click="onStop">暂停</q-btn>
<div class="content">
<canvas ref="canvasRef" id="myCanvas" :width="700" :height="700"></canvas>
<div
v-if="img.show"
class="img"
:style="{
width: `${img.w}px`,
height: `${img.h}px`,
transform: `translate(${img.x}px, ${img.y}px) rotate(${img.direction}deg)`,
}"
>
123
</div>
</div>
</div>
</template>
<script lang="ts">
export default {
name: 'PAGE4',
};
</script>
<script setup lang="ts">
// 有动画
import { onMounted, reactive, ref } from 'vue';
const canvasRef = ref<any>(null);
const state = reactive({
keyPoints: [
{ x: 250, y: 200, direction: '30' },
{ x: 550, y: 200, direction: '30' },
{ x: 250, y: 500, direction: '30' },
{ x: 550, y: 500, direction: '30' },
{ x: 250, y: 200, direction: '30' },
] as any[],
prevX: null as any,
prevY: null as any,
nextX: null as any,
nextY: null as any,
stop: false,
});
const img = reactive({
w: 50,
h: 50,
halfW: 25,
halfH: 25,
x: null as any,
y: null as any,
direction: null as any,
show: false,
});
onMounted(() => {
let data = state.keyPoints;
for (let i = 0; i < data.length; i++) {
let el = data[i];
let el2 = data[i + 1];
if (el2) {
let x1 = el.x;
let y1 = el.y;
let x2 = el2.x;
let y2 = el2.y;
let A = y1 - y2;
let B = x2 - x1;
let angle = Math.atan2(A, B);
let theta = angle * (180 / Math.PI);
el.direction = 0 - theta + 90;
} else {
el.direction = Number(el.direction) || 0;
}
}
// console.log('data=', state.keyPoints);
let ctx = canvasRef.value?.getContext('2d');
if (ctx) {
getCanvas(ctx, state.keyPoints);
}
});
function onStart() {
state.stop = true; // 先停止
let ctx = canvasRef.value?.getContext('2d');
if (ctx) {
setTimeout(() => {
ctx.clearRect(0, 0, 700, 700);
state.stop = false;
getCanvas(ctx, state.keyPoints);
}, 500);
}
}
function onStop() {
state.stop = true;
}
function getCanvas(ctx: any, keyPoints: any[]) {
if (keyPoints.length === 0) {
img.show = false;
return;
}
img.show = true;
if (keyPoints.length === 1) {
// 如果只有1个点
img.x = keyPoints[0].x;
img.y = keyPoints[0].y;
img.direction = keyPoints[0].direction;
return;
}
// 设置线条样式
ctx.strokeStyle = '#ff502f';
ctx.lineWidth = 12;
ctx.lineJoin = 'round';
ctx.lineCap = 'round';
// 定义起点和终点的坐标
state.prevX = keyPoints[0].x;
state.prevY = keyPoints[0].y;
// 第一帧执行的时间
let startTime: number;
// 期望动画持续的时间 1s内执行60次【60帧/秒】
const duration = 3000;
// 动画被切分成若干段,每一段所占总进度的比例
const partProportion = 1 / (keyPoints.length - 1);
// 缓存绘制第n段线段的n值,为了在进行下一段绘制前把这一段线段的末尾补齐
let lineIndexCache = 1;
const step = (currentTime: number) => {
if (state.stop) {
console.log('动画已停止');
return;
}
console.log('stop');
// 第一帧绘制时记录下开始的时间
!startTime && (startTime = currentTime);
// 已经过去的时间(ms)
const timeElapsed = currentTime - startTime;
// 动画执行的进度 {0,1}
const progress = Math.min(timeElapsed / duration, 1);
// 描述当前所绘制的是第几段线段
const lineIndex = Math.min(
Math.floor(progress / partProportion) + 1,
keyPoints.length - 1
);
// 当前线段的进度 {0,1}
const partProgress =
(progress - (lineIndex - 1) * partProportion) / partProportion;
// 绘制方法
const draw = () => {
if (state.stop) return;
ctx.beginPath();
ctx.moveTo(state.prevX, state.prevY);
// 当绘制下一段线段前,把上一段末尾缺失的部分补齐
if (lineIndex !== lineIndexCache) {
ctx.lineTo(keyPoints[lineIndex - 1].x, keyPoints[lineIndex - 1].y);
lineIndexCache = lineIndex;
}
state.prevX = state.nextX = ~~(
keyPoints[lineIndex - 1].x +
(keyPoints[lineIndex].x - keyPoints[lineIndex - 1].x) * partProgress
);
state.prevY = state.nextY = ~~(
keyPoints[lineIndex - 1].y +
(keyPoints[lineIndex].y - keyPoints[lineIndex - 1].y) * partProgress
);
img.x = state.nextX - img.halfW;
img.y = state.nextY - img.halfH;
img.direction = keyPoints[lineIndex - 1].direction;
ctx.lineTo(state.nextX, state.nextY);
ctx.stroke();
};
draw();
if (progress < 1) {
requestAnimationFrame(step);
} else {
state.stop = true;
console.log('动画执行完毕');
}
};
requestAnimationFrame(step);
}
</script>
<style lang="scss" scoped>
.box {
display: flex;
justify-content: center;
align-items: center;
.content {
width: 700px;
height: 700px;
position: relative;
#myCanvas {
background-color: rgb(199, 197, 197);
}
.img {
position: absolute;
background-image: url('./imgs/MCS_AGV_o.svg');
background-size: 100% 100%;
top: 0;
left: 0;
}
}
}
</style>